﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace COUP.Core
{
    public static class Settings
    {
        public const string GameMap = "gamemap.dat";
        public const string SmallMap = "Maps/{0}.smap";
        public const string ItemType = "itemtype.dat";
        public const string MagicType = "MagicType.dat";
        public const string MonsterType = "Monster.dat";
        public static string GameServerIP = "192.168.0.150";
        public static sbyte[] MoveX = new sbyte[9] { 0, -1, -1, -1, 0, 1, 1, 1, 0 };
        public static sbyte[] MoveY = new sbyte[9] { 1, 1, 0, -1, -1, -1, 0, 1, 0 };
        public static sbyte[,] PathDirection = new sbyte[8, 2] { { 0, 1 }, { -1, 1 }, { -1, 0 }, { -1, -1 }, { 0, -1 }, { 1, -1 }, { 1, 0 }, { 1, 1 } };
        public static int PathEstimate = 2;
    }
}
